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Ghow to Find Anna and Elsa Again Kingdom Hearts

Table of Contents

  1. Introduction
  2. Walkthrough
    1. Opening
    2. Olympus
    3. Twilight Town
    4. Olympus Wrap-Upward
    5. Toy Box
    6. Kingdom of Corona
    7. Monstropolis
    8. 100 Acre Wood
    9. Arendelle
    10. The Caribbean area
    11. San Fransokyo
    12. The Keyblade Graveyard
    13. Post-Game
  3. Re Mind DLC
    1. Premium Menus
    2. Re Heed
    3. LIMITCUT EPISODE
    4. SECRET EPISODE
  4. Side Quests and Mini Games
  5. Moogle Shop
  6. Moogle Workshop
  7. Cooking and Ingredients
  8. Lucky Emblems
  9. Treasures
  10. Gummi Ship
  11. Gummiphone
  12. Bestiary
  13. Stats & Abilities
  14. Items and Equipment
  15. Trophies / Achievements
  16. Version History
  17. Acknowledgements and Closing

Walkthrough

Arendelle

On your way to Arendelle, exist wary of the giant floating ice ball in space, as engaging with it will activate the Glacial Fortress battle, which, if you haven't been keeping up with your Gummi ship (guilty of this my first time through), you volition have a difficult fourth dimension with. If yous have been keeping upward with the Gummi sections, you'll either take faced information technology already or will be able to steamroll the thing without effort.

Either way, you lot can always only abandon the boxing past pausing.

ARENDELLE - Battle Lv 26
Enemies: Soldier ⋅ Parasol Beauty ⋅ Marine Rumba ⋅ Winterhorn ⋅ Magic Popcat ⋅ Vitality Popcat ⋅ Focus Popcat ⋅ Frost Serpent ⋅ Satyr ⋅ Gold Beat ⋅ Fluttering ⋅ Ninja ⋅ Dusk
Collectibles Treasure Chests: 25
Lucky Emblems: eleven
Ingredients

Yellow Crates: Carrot ⋅ Cod
Mushroom Nodes: Black Truffle ⋅ Miller Mushroom ⋅ Portobello ⋅ Morel
Berry Bushes:
Gooseberry ⋅ Raspberry ⋅ Blackberry

The North Mountain

INGREDIENTS (The * indicates not always available)
i Carrot 3 Carrot
2 Black Truffle * 4 Gooseberry

Kickoff order of business: fissure open the breast almost the Moogle shop for THE NORTH Mountain MAP (#1) . The path splits just to the n, just the left path is blocked for now, and so yous'll have to caput to the correct. In between these two paths is a bedrock with a BLIZZARD CHOKER (#ii) on top.

Continue down the correct hand path. Afterward fighting the rather beautiful Winterhorn enemies, head upward the slope until y'all pass a snowball and some snow covered bushes on the right. There's a chest behind the bushes with a DAMASCUS (#3) .

Follow the ice crystals to the north and stitch the wall at the finish to reach the Gorge area. If you get shut to the overlook that opens up on your right, you'll begin slipping off and volition fall into the previous expanse. However, you lot'll desire to practise this to crack open the rock, containing THE KLONDIKE KID (#viii) Archetype Kingdom game. Earlier running back up the cliff wall, run to the southern end of this same ledge to find a Lucky Emblem (#1) on the tree. Head back upwards the wall into the Gorge expanse and continue on past the overlook to achieve Elsa. When she runs off, you'll face our friend the Stone Troll once more, whom nosotros oasis't seen since Olympus. We are a lilliputian bit more than beefed up now, and then he shouldn't be as much of an outcome. Try using whatever Allure commands, if they become bachelor, to play it safe. Fire spells volition practise some very decent harm in this boxing.

BONUS Sora: Groundbreaker

The Labyrinth of Ice

Start out by heading upwardly the ramp in forepart of yous (there'southward nada to the left at the moment). Fight the enemies in the next room (y'all can apply the trees as Flowmotion points) so set on the icy branch wall to suspension it. Continue on through this hallway until you lot tin pause another wall on your left. In this next room, destroy the enemies and bound up onto the minor span that spans the area. There is a Lucky Emblem (#two) at the finish.

Head back out of this room and up the steps. At the superlative of the steps, you can either head left up more than steps or right into a room full of enemies. Head right, take out the enemies, and grab the chest on top of the rock platforms in the corner for a SNOWMAN ROSETTE (#12) . Head up the steps from this room and continue on until you meet another water ice wall to your left. Smash it, drop down, and catch THE LABYRINTH OF Water ice MAP (#ten) . Drop down from hither to return to the area where yous found the emblem. Head dorsum out of this room and up the steps to your left. At the peak of these steps, take a left over again (basically, y'all're looking to go to the area shown in the screenshot below) and head to the large, curving northern room. You lot'll fight a pack of Ninja Nobodies, who can become quite annoying quite quickly. Utilize crowd control abilities like Aero to keep them in cheque.

BONUS Goofy: HP +10


Afterwards the battle, use a Flowmotion attack on the pillar to movement the entire room and open up the path to a new surface area.

Slide downward the slopes in this area while avoiding the icicles and fighting the enemies when necessary. At the bottom y'all can drop to the Lower Tier surface area. When you country, face the dead end and snap a motion picture of the Lucky Emblem (#three) on the wall. In the large room beyond, fight more Ninja Nobodies (Aero, Aero, Aero!) to activate more pillars that you tin can employ Flowmotion on.

BONUS Sora: Thundara

Activate both and you will be able to reach the breast containing the Undiscriminating SPORTS (#fourteen) Archetype Kingdom game in the northeast room. In the room to the west, use Airstep a couple of times to return to the Middle Tier.

Up here, proceed on to another Ninja fight and another colonnade to be rotated.

BONUS Donald: HP +10
Goofy: Hyper Healing

Rotate the pillar and head northeast to the span. Off to the right you should see a Lucky Keepsake (#4) on the wall.

Head back to the spinning crystal room. Even though it'southward not obvious on the mini map, a new path has opened to the southward. Enter this area and grind on the rail to go along. Yous can actually jump upward to a higher rails presently later starting to grind to reach a higher ledge with a BLIZZARD CUFFLINK (#xv) . If you miss the higher rail, yous can always employ a Superjump to reach the breast, though it is hard. You'll have to start on the higher platform where the rail terminus is and make certain you jump as high every bit possible (with both your initial leap and the Superjump) earlier air-dodging to the college platform. Come across the video beneath:

Drop downward (ignore the rail in front end of you, as it is simply the terminus of the original rail nosotros started on, and is where you lot would cease up if you lot don't jump to the higher rail) and head to the next crystal down the hallway. Impale even more Ninja and spin the crystal hither to rise to the Upper Tier.

BONUS Sora: Run a risk Dodge
Goofy: Item Slot +1

You are faced with three paths you tin can have. The northeast path simply leads to a rather large pack of Parasol Beauties and not much else. To the northwest, yous will find a Lucky Keepsake (#5) in a rock germination on the ground (take the motion-picture show from the high central platform).

Now take the final path south to find a Dark Anklet (#11) and a Damascus (#13) . If yous wanted to render to the beginning of the whole Labyrinth (tempted to make a joke virtually Hoggle hither, but I might be dating myself), you tin can use the pillar to actuate an lift. Examine the glowing ball to finally escape this icy prison.

The Due north Mount (return)

INGREDIENTS
1 Raspberry ii Miller Mushroom

Head north and stitch the first two cliffs. Acceleration the large group of Popcats (Aero! Take you noticed I dearest Aero?) to detect a breast with a GUARDIAN'S Belt (#five) . Head up the next cliff only stop at the pinnacle and turn around, facing the icicles to the south. Use the icicles to Airstep over to a chest with an ELIXIR (#4) . If you fall here, you tin can actually Airstep right back up! If you fall downwards toward the area where y'all fought all the Popcats, you can state on top of the cave where you will detect a Raspberry bush-league to the east.

Jump dorsum down and caput up the freerun cliff again. This time, Airstep to the icicles to the north and continue on until you lot attain the Mountain Ridge expanse. Equally presently as the surface area proper noun appears, you'll see a very obvious Lucky Keepsake (#half dozen) directly in front end of you. Head a bit forrad to witness, in this author's opinion, an insanely impressive fusion of the game and the movie.

At that place isn't much to the following sledding section. All you tin can really do is move left and correct and jump. You'll take to jump over the lasers that the Heartless shoot to avoid taking damage. Things become a little hectic once all 3 start firing lasers, so practise your all-time to continue moving (try not to switch from right to left too oftentimes as it takes fourth dimension to switch directions, leaving you fairly stationary; basically but switch from one end of the screen to the other while jumping). One time you've outlasted the avalanche, you'll take a much more leisurely trip downwards the slopes, during which time you can refill your health and collect munny.

At the lesser, y'all'll fight the iii Frost Serpents that were chasing you.

FROST Snake (×three)

HP:

2.88 confined (576) each

BONUS:

Sora: Doubleflight
Donald: Blizzard Boost

The Frost Serpents are best fought at a distance at commencement. Fire spells are particularly effective. Watch out for their wind attacks and endeavor to strafe to their sides to destroy their wings (they accept separate HP confined, so you'll know when yous hit the wings). You tin can also target and set on the tail in a like style. You can become some decent Frost and Hungry drops (Crystals!) by destroying these various trunk parts.

When their wings are broken, they will burrow into the ground and launch their attacks from there. You'll accept to be on the lookout for their tail stab assault in detail, as it can exist difficult to predict. Overall information technology's not a very tough boxing, especially if you lay on the estrus with Burn down spells and utilize Attraction commands (in fact, I had considered non using the boss format for their strategy at all).

INGREDIENTS
1 Carrot 2 Raspberry

Y'all'll receive the Doubleflight ability afterward the battle, which is a fancy way of saying double jump (it tin besides be used while falling). In the Valley of Ice expanse, caput north and take the eastern fork when the path splits. The breast up here contains a Hello-POTION (#16) .

Further on, you'll accept to notice Olaf's various body parts strewn well-nigh the area. There's no in-game map currently, unfortunately, just it'southward non also difficult to find with the clues from the game. Head effectually the perimeter of the expanse until you find a snowball behind one of the frozen willow trees. Bound on acme and walk it into the wall to free Olaf's head. His legs can be plant running around the frozen pond. Chase them and catch them.

The last body part, the torso, is catchy as in that location are three false torsos and 1 real one. However, it can exist quite comical to notice the incorrect ones as you volition get a special custcene for each.

BONUS Sora: Air Slide
Sora: Accessory Slot +1

Before chasing after Anna and the others, head to the eastward into the enclosed surface area for a chest with a REFOCUSER (#17) . Now continue along the path to the west. When you reach the snowball, turn left into a footling area with a Hello-ETHER (#eighteen) . In the next clearing, accept intendance of the Winterhorns (optionally using the snowball, which is quite a devastating weapon) and caput up the path on the due west side of the area. At the edge of the cliff up here, you lot should exist able to come across a chest on the ledge in the distance. If you double bound and then air dodge, you should be able to brand information technology (especially if you equipped your new Air Slide ability). The chest contains a BLIZZARA CHOKER (#xix) .

In the next big area, you'll take to debate with Large Bodies being more annoying than usual, due to their incessant sliding and the narrow battle surface area... in fact, they are different enough to be classified every bit a different enemy, the Helmed Body (although like all the other enemies, they're no match for the incredible power of the snowball). Once you lot've fought your way up to the path that heads west, y'all may find a Parasol Dazzler shooting at you lot from a higher ledge to the south (meet screenshot below; this is before your in-game map changes). Head upward hither and you lot'll find a breast with an AP BOOST (#20) .

There's also another like shooting fish in a barrel-to-miss Raspberry bush in the middle of the surface area.

INGREDIENTS
1 Portobello three Raspberry
2 Blackberry -- --

Heading w, use the Cover Shot command to take out the enemies easily. Keep on to the next surface area (Frozen Wall) and use the updrafts to continue on. Once you reach the southern section, turn left and jump downwards the cliff (see screenshot below) for a MEGA-ETHER (#21) .

Support at the southern department of the map, use the updraft (ignore the gratuitous-run cliff for now) and follow this path until y'all reach a cave backside a bunch of bushes. The breast here contains a SILVER AMULET (#22) .

Head upwards the nearby free-run cliff and continue westward past snowballs, Helmed Bodies, and Parasol Beauties. You lot'll eventually be able to drop down when the expanse opens up again. To your left should be a cliff you lot tin can costless run on. Run up every bit far as you can go and then run to the right, moving up a footling bit as you run. You should drop on a little ledge with a Lucky Keepsake (#7) on the wall.

Now caput back, run upwards the same wall, merely continue up just earlier you accomplish the area where you dropped to the emblem.

Up here you will somewhen come beyond a breast with a MAGICIAN'S WAND+ (#23) for Donald.

A lilliputian farther to the west, the path will take a precipitous turn. Check the back of the rock covered in the spiky rime ice hither for a Lucky Emblem (#eight) . Keep on to finally make it back to the ice palace.

You may desire to consider equipping the Snowman Rosette before the adjacent battle, as it will protect you from the Freeze status result!

MARSHMALLOW

HP:

12 bars (ii,400)

BONUS:

Sora: Blizzara

At that place aren't too many mechanics to worry about in this battle. He is weak, of course, to Fire. Donald's Flare Force is also highly effective. Stay out of Marshmallow's immediate range to avoid his swiping attacks. His jumps not only need to exist avoided, but the resulting shockwave must be jumped over as well. He can also breathe on yous and freeze you for a bit. Occasionally, you will exist able to utilize the copse to smack him in the face and stun him again.

Somewhen, the boss will become angry and spikes will emerge from him. At this betoken, you lot'll have to whittle abroad his armor bar to progress. He's peculiarly fast in this class, so information technology's best to get equally far away from him as possible earlier using ranged attacks. Alternately, if you can get 1 of the bent copse betwixt you and him, he will tend to get stuck for a moment on the other side of the tree, swiping ineffectively and not moving forward. If you have the Tree Whip control bachelor, it will instantly break through his unabridged armor bar! Once you lot suspension his armor, he volition go dorsum to the kickoff phase of the battle.

INGREDIENTS
1 Morel 3 Carrot v Eel
2 Gooseberry 4 Eel -- --

After Sora and the team autumn... once again... you'll end up in the Snowfield expanse. Head forward until you drib off a cliff (optionally try to take out all the Soldiers with ane well timed falling assail control!). Run up the nearby cliff to the south to a ledge with a Gooseberry bush. There is an extremely camouflaged Lucky Emblem (#ix) in the snow across the gap... easiest to just look at the screenshot below (and use the Gummiphone'south photographic camera so that the game will outline it for yous if you're having problem).

Now jump across the gap to the ledge left of the emblem (double jump and air dodge beyond). At the top of the loma is a FORCE Ring (#6) . Now driblet down from here and continue to the west, dropping down two more cliffs. As y'all fall down the 2nd cliff, aim for the water ice chunk to break it open with an attack command. Inside is an ORICHALCUM (#9) . After a few cutscenes in the open area to the due south, head to the north-central bespeak of the open area to find the MICKEY'S KITTEN CATCH (#7) Classic Kingdom game.

In the due west-central part of this open expanse is a pile of logs with a Lucky Emblem (#ten) on the end.

Leave this area via the path to the southwest. You may desire to gulp downwardly some meals and make sure your items are stocked upwards.

INGREDIENTS
i Blackberry 2 Carrot

In the next surface area, you'll have to make your way down the path while fighting the strong blizzard. You'll accept to take cover behind the diverse rocks in the expanse while the wind is too strong to progress. Ignore the first breast for now if you lot happen to see information technology (it's upwards on a cliff)--we don't have the option to leap, then we'll have to come back for it. When y'all're approaching Marshmallow, duck over behind the cliff to the correct for a chest with a DAMASCUS (#25) . Let Marshmallow guide you a fiddling ways until y'all trigger a cutscene.

SKÖLL

HP:

16 confined (3,200)

BONUS:

Sora: Superslide
Sora: MP +5 (MP +2 on Disquisitional Mode)

Sköll is a viciously quick dominate, so you'll have your work cut out for yous both dodging and healing. MP management can become difficult during this battle. You'll probable desire to be attacking from a distance (i.east. casting spells), only you lot'll desire to reserve some MP for healing. If you tin can rely on healing items for a bit, you lot'll exist able to cast more spells and finish the battle quicker. The boss will practice the following during this fight:

  • Standard charge and swipe attacks; dodge curlicue out of the style, although the second swipe of the "one-two" swipe attack is sometimes difficult to avoid if you've already initiated a dodge roll
  • Homing energy assurance used from long-range
  • A sort of pincer move done with its front paws, sort of like it's scooping you inward; this one is very difficult to avert unless you are diligently dodge rolling away when it's following y'all
  • A tail spin assail that information technology uses when you're as well close for too long
  • A howl attack that volition push button you abroad and has a very big expanse of effect
  • Release mini versions of itself that fly around and are generally a nuisance

If you don't heed using upwardly your MP bar, King'south Flare will do some decent damage and go on you lot rubber for a scrap. Mighty Barrage can also do some extremely devastating harm to this boss, especially if you are able to keep clawing it.

Virtually halfway through the boxing, the boss will employ a special set on where information technology turns into an enormous brawl of energy and begins pressing down from the sky. During this time, try to avoid the dripping darkness and first taking out the smaller enemies to build up your combo gauge. When Subzero Touch becomes bachelor, use it earlier the countdown reaches goose egg (promise yous take a Kupo Coin if y'all don't make it in time). Later on this attack, the boss will return to the original assault blueprint, only you'll likely encounter this giant energy orb attack an additional time earlier the battle is over.

Your rewards for this earth are the Crystal Snowfall keyblade and the An Act of True Love trophy / achievement.

Now that there's no blizzard, land back in the Foothills area and head back to the area where you were hiding behind the rocks. Caput south a tiny bit until y'all see the chest up on the rock. Double jump up and open it for a SLAYER'S EARRING (#24) . But over the border past the chest you should see the last Lucky Emblem (#eleven) . Come across the screenshot below for the location of both.

There are some boosted optional tasks we tin can take intendance of before moving on to the next world!

Rebuilding Olaf
If yous return to the Valley of Water ice expanse and arroyo the frozen swimming, yous will be given the chance to rebuild Olaf again for a Megalixir. Aught has changed, and then follow the steps that you followed previously to rebuild him!

Moogle Photo Mission Opportunities
If you speak to the Moogles, you volition earn credit for taking a picture of the cactuar back in Toy Box (if you didn't do that yet, you tin caput back and take the moving picture).

After rebuilding Olaf per the previous department, you tin snap a picture show of him for credit, or you tin can notice him upwardly at the Mountain Ridge area in front of the Ice Palace.

While you're up well-nigh the Water ice Palace, accept a motion-picture show of the Water ice Palace itself to finish yet some other Moogle mission!

Frozen Slider
From the Mount Ridge surface area, you can talk to Elsa to begin the Frozen Slider mini game.

Basically, you'll be sledding down a course collecting both small and large point prizes while fugitive obstacles like walls and trees. The course is adequately large (in that there are multiple routes to the bottom), but it's not particularly long (usually takes nether 2 minutes to become to the bottom). You can go actress points at the end of the run a couple of dissimilar ways: getting to the bottom fast enough (extra 10,000) and not taking damage (extra l,000). You will receive a multiplier the more than prizes you choice upward without crashing, to a maximum multiplier of 8, so endeavor to keep that going likewise!

The other thing to mention is that there are 10 unique treasures that appear on the course. Once you collect 1, information technology is permanently collected, and as such information technology is non necessary to collect them all in ane run (in fact, it is impossible).

With all that existence said, it's best to only do and go to know the layout of the course. The grind rails will allow you to get to the bottom easier if y'all try to stay on them nearly of the way down. Note too that y'all can practise a sort of double jump after being launched into the air.

Score Rank Advantage
<200,000 D Wellspring Shard
200,000 - 399,999 C Wellspring Stone
400,000 - 499,999 B Junior Medal / Chief Medal
500,000+ A Kickoff time only: Fusion Rocket, Defense force Boost
Subsequent attempts: Star Medal
600,000+ A All previously mentioned A rank prizes, plus the Shield Shredder bays / achievement

The Medals yous receive have random abilities and stats, taken from the following pool (you lot can only go ane per run, and it's random):

Medal Rank Str Mag AP Abilities
Junior Medal B 1 1 -- Full MP Boom
Junior Medal B 1 one -- Freeze Protection
Chief Medal B 1 1 6 Blizzard Syphon
Star Medal A -- iv -- Blizzard Boost
Star Medal A 1 1 9 Wizard's Ruse
Star Medal A 1 1 nine Withstand Philharmonic

Below is a video showing one of the many routes one might accept to get 600,000+ points.

Treasure Prizes

Collecting the Treasure Prizes is kind of a pain, because y'all will take to do the form several times to collect all of them. Also, even with video assist, it can be difficult to collect them since the course layout takes a while to learn. While it would exist possible to create a few videos that prove how to get multiple Treasure Prizes in single runs, it was much easier for me (and hopefully more helpful to the reader too!) to but make single segment videos for each treasure.

The Critical Mode update allows you to now track which treasures you have collected, which is helpful.

For collecting every treasure, you lot will receive the Master Treasure Magnet ability and an Orichalcum+! For videos on all the treasures, refer to the Frozen Slider section of the guide.

Grape Flan
Once again starting from the Mountain Ridge area, you can jump off the cliff to the due west of the relieve point and Moogle shop to attain the Grape Flan.

Score Reward
<10,000 --
10,000 - 19,999 Grapes ×1
20,000+ Grapes ×three, Unison Blizzard (get-go time only)

The key hither is to have your time and acquire when to reverberate the spells . You lot will receive more points for reflecting the Flans' spells and destroying the frozen Flans than you can ever hope to get by mashing buttons and spamming spells. Things tin can get hectic pretty quick, and timing is tight, but it shouldn't take too long to get xx,000 every bit long as you're focusing on reflecting Flan spells and destroying the frozen Flans. You lot tin grind on the paths the spells leave behind to shut the distance speedily, or Airstep over to the frozen Flans to kill them quick. Sentry the video below to go an idea of when you lot want to hang back and reflect spells, and when y'all want to jump in and set on.

priesttwoultaidne.blogspot.com

Source: https://gamefaqs.gamespot.com/ps4/718920-kingdom-hearts-iii/faqs/76812/arendelle

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